158 cards found.

Grim Roustabout

Creature Skeleton Warrior   1 / 1   {1}{B} (2)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
{1}{B}: Regenerate Grim Roustabout.
He'll point you to your death row seats.



Color Identity: B,Black
Printings:
Return to Ravnica (Common)

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Grimoire of the Dead

Legendary Artifact {4} (4)

{1}, {t}, Discard a card: Put a study counter on Grimoire of the Dead.
{t}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.



Color Identity:
Printings:
Innistrad (Mythic)

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Hearthfire Hobgoblin

Creature Goblin Soldier   2 / 2   {R/W}{R/W}{R/W} (3)

Double strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.



Color Identity: R,W,Red,White
Printings:
Modern Masters 2015 (Uncommon)

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Herald of the Fair

Creature Human   3 / 2   {2}{W} (3)

When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
"Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"



Color Identity: W,White
Printings:
Kaladesh (Common)

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Hibernation's End

Enchantment {4}{G} (5)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.



Color Identity: G,Green
Printings:
Coldsnap (Rare)

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Hinterland Hermit

Creature Human Werewolf   2 / 1   {1}{R} (2)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt . . .



Color Identity: R,Red
The other side is:

Printings:
Dark Ascension (Common)

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Hinterland Scourge

Creature Werewolf   3 / 2   (2)

Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
. . . but the monster within was a tireless hunter.



Color Identity: R
The other side is:

Printings:
Dark Ascension (Common)

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Ichor Wellspring

Artifact {2} (2)

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
"Our glorious infection has taken hold."
—Elesh Norn, Grand Cenobite



Color Identity:

Idle Thoughts

Enchantment {3}{U} (4)

{2}: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.



Color Identity: U,Blue
Printings:
Eventide (Uncommon)

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Inkfathom Divers

Creature Merfolk Soldier   3 / 3   {3}{U}{U} (5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.



Color Identity: U,Blue

Invasive Surgery

Instant {U} (1)

Counter target sorcery spell.
Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles their library.



Color Identity: U,Blue
Printings:
Shadows over Innistrad (Uncommon)

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Island

Basic Land Island   (0)

({t}: Add {U}.)

Illus. Tianhua X


Color Identity: Blue
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Izzet Chronarch

Creature Human Wizard   2 / 2   {3}{U}{R} (5)

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
He ensures not only whether but also when and where the lightning strikes twice.



Color Identity: R,U,Blue,Red
Printings:
Guildpact (Common)

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Joraga Warcaller

Creature Elf Warrior   1 / 1   {G} (1)

Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.



Color Identity: G,Green

Kabira Vindicator

Creature Human Knight   2 / 4   {3}{W} (4)

Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.



Color Identity: W,White

Kiki-Jiki, Mirror Breaker

Legendary Creature Goblin Shaman   2 / 2   {2}{R}{R}{R} (5)

Haste
{t}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.



Color Identity: R,Red

Knacksaw Clique

Creature Faerie Rogue   1 / 4   {3}{U} (4)

Flying
{1}{U}, {q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({q} is the untap symbol.)
Most of the Knacksaw clique's skills were hewn from the minds of others.



Color Identity: U,Blue
Printings:
Shadowmoor (Rare)

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Kor Bladewhirl

Creature Kor Soldier Ally   2 / 2   {1}{W} (2)

Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.



Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

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Krosa

Plane Dominaria   (0)

All creatures get +2/+2.
Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G}.



Color Identity: White,Blue,Black,Red,Green
Printings:
Planechase Planes (Common)

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Lantern Scout

Creature Human Scout Ally   3 / 2   {2}{W} (3)

Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
Hedron lanterns fend off more than just the darkness.



Color Identity: W,White
Printings:
Battle for Zendikar (Rare)

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Formats:

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Bummer

158 cards found.